Alpha

 Alpha

So, I am here to present an "Alpha" Build of my game. With this alpha build I have now added and finalized the player movement scripts. I wanted to make some tweaks to how the player jumped as it was a little to much in the beginning. I have tweaked the jump force as-well as the gravity so now the player jumps about the height of one box obstacle.

I have also added the "Spike" obstacles to the game, I have these tagged with a "Spike" tag in unity, and a "Destroy Player" script to go along with it. This results in the player being "Deleted" and a game over prompt when they hit the spike. I hope to develop this into an "Auto Restart" in the future works.

I have also imported assets from the unity store, these include textures for the player model, the spikes I was talking about above, as-well as the boxes and a backdrop for the level. I personally felt for my game just having a back drop would work better than a sky box

 So far I am very happy with how the game is coming along, no major issues so far.


Unity Screenshot, Alpha Build

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