Reading 06
Reading 06
Benefits
of VR/AR Technologies:
The main benefits of using VR/AR Technologies is that of the freedom they provide. By this I mean in terms of how many vastly different ways the technology can be used depending on the patients need's. So for example say someone cant travel very far they can get their VR/AR rehab set up in their home instead which will send feedback back to the doctors computer for analysis and progress tracking.(Rua M. Williams)
Limitations,
Gaps & Weaknesses:
when
it comes to patients carrying out the rehabilitation at home them selves there
was a questionnaire carried out by the “Human Factors and Ergonomics Society”
that showed that most people either didn’t have the time to actually bring them
selves to do the rehab themselves or just wasn’t motivated and saw no need to
do it.
Results:
Some
patients have reportedly experienced “Improved aerobic function and physical
activity”
Significance:
From the studies carried out by the “Journal of
NeuroEngineering and Rehabilitation”
We can safely say that using VR/AR technologies as a form of
rehabilitation can prove successful with the correct determination and measures
in place. Most patients that have stuck to their rehab plans have seen great
results especially in the areas of day-to-day life tasks in a simulated
controlled environment. One thing to point out however is that typically older
patients prefer the traditional methods of rehabilitation to the virtual
reality methods. This can just come down the fact that maybe they aren’t as
used to technology as younger generations but its great to have the technology
available today to assist anyone in multiple different ways.
Strengths:
Its fair to say that VR/AR Technologies have definitely
proven them selves as being a worthy rehabilitation method to continue going
and developing forward in the future. It has its pros especially with helping
with upper limb rehabilitation mainly with say patients of strokes but also all
over areas of disabilities. As mentioned before one major bonus to using these
advanced technologies is how adaptable they can be made to one’s personal
situation. For example, one patient might live in a very rural area, and it
isn’t feasible to travel say 2 hours 3 times a week to a clinic for their
sessions. So instead, the technology allows for them to simply do their rehab
at home or where they please. While also sending a very in debt report to the
acting doctor of the patient.
Conclusion:
Bibliography
Joural of
Clinical Medicine. "Virtual Reality, Augmented Reality, Gamification,
and Telerehabilitation: Psychological Impact on Orthopedic Patients’
Rehabilitation ." (2020): 13. Online PDF.
Rua M. Williams,
Kiana Alikhademi, Emma Drobina, Juan E. Gilbert, Tommy Sutor. "Augmented
Reality for Rehabilitative Therapy: Patient experiences and Practitioner
perspectives ." 20 November 2019. Sage Journals. Online PDF. 25
February 2021.
Oculus.com. Oculus.com.
09 March 2022. Online Website. 01 March 2022.
Rua M. Williams,
Kiana Alikhademi, Emma Drobina, Juan E. Gilbert, Tommy Sutor. Sage
Journals. 20 November 2019. Online PDF. 01 March 2022.
Vicente-Rodriguez, Germán. Assistive Technology
Innovations in Neurological Conditions. 2019. Online Webpage. 01 March
2022.
Journal of NeuroEngineering and Rehabilitation
volume. Virtual reality for the rehabilitation of the upper limb motor
function after stroke: a prospective controlled trial. 2013. Online
Webpage. 02 March 2022.
Online Picture of a VR Headset - Link:
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