Unity Tutorial 05
Unity Tutorial 05
So for the Unity Tutorial 05, I learned more about using a 2d plat former. I learned how to make it so the background can repeat its self over and over to make the player think that they are 1, running when actually they aren't even moving. and 2 this helps save memory and make the game stable for the end user experience. I also have added it so that when the player collides with a wall the whole game will come to a halt and it will say "Game Over" in the bottom left corner at the moment. This is can be used if you want to have a failed system for your game. Something like this is what I will definitely be using for me game, Im going to have the same system where I will be adding rigid bodies and box colliders to certain objects so that if the player touches them they will fail the game. I also was shown how to use tags which can be used to add to objects in the Hierarchy to better keep track of what certain objects are doing, as-well as useful tagging for when you are trying to tag objects within the scripts them selves.
Image Taken from Lab 05 In Unity |
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